David Megginson <[EMAIL PROTECTED]> said:

> There's your answer.  Big textures and hundreds or thousands of polys
> look great, but really hurt the system.  We need to make sure that
> we're displaying static 3D models with, at most, a few dozen triangles
> each (and even that only for the most famous buildings) unless the
> viewpoint is very, very close.
> 

It might be interesting to incorporate some ability to scale textures
dynamically, based on a property.  This seems to be what MSFS does.  I think
their parameter has about 6 or so levels (small texture to large texture).  It
could be configurable for just aircraft, ground cover, static objects or all
three.

Best,

Jim


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