David Megginson <[EMAIL PROTECTED]> said: > There's your answer. Big textures and hundreds or thousands of polys > look great, but really hurt the system. We need to make sure that > we're displaying static 3D models with, at most, a few dozen triangles > each (and even that only for the most famous buildings) unless the > viewpoint is very, very close. >
It might be interesting to incorporate some ability to scale textures dynamically, based on a property. This seems to be what MSFS does. I think their parameter has about 6 or so levels (small texture to large texture). It could be configurable for just aircraft, ground cover, static objects or all three. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
