Erik Hofman wrote:
> I've put the current code, slightly modified on one or two places,
> into CVS. The next step would be adding support for NASAL scripts to
> controll the vehicles and after that we need some code the add dynamic
> objects to scenery locations to make it possible for ferries to cross
> the channel (or something like that).

I'd love to play with the AI stuff and see now Nasal fits in.  But
I've been kinda ignoring it so far. :) Is there a quickie tutorial or
something (or even a mailing list message that I missed) that you can
point me to?


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