Erik Hofman wrote: > I've put the current code, slightly modified on one or two places, > into CVS. The next step would be adding support for NASAL scripts to > controll the vehicles and after that we need some code the add dynamic > objects to scenery locations to make it possible for ferries to cross > the channel (or something like that).
I'd love to play with the AI stuff and see now Nasal fits in. But I've been kinda ignoring it so far. :) Is there a quickie tutorial or something (or even a mailing list message that I missed) that you can point me to? Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel