Norman Vine <[EMAIL PROTECTED]> said:

> ie these FGLight variables should be exposed
> 
>     // ambient, diffuse and specular component
>     GLfloat _scene_ambient[4];
>     GLfloat _scene_diffuse[4];
>     GLfloat _scene_specular[4];
> 
>     // clear sky, fog and cloud color
>     GLfloat _sky_color[4];
>     GLfloat _fog_color[4];
>     GLfloat _cloud_color[4];
> 
>     // clear sky and fog color adjusted for sunset effects
>     GLfloat _adj_fog_color[4];
>     GLfloat _adj_sky_color[4];
> 

And you know if we had a nice pui interface for adjusting these then folks
could find the values that work best for their particular monitor.

Best,

Jim


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