David Megginson writes
Either way, you're building a 3D object, and the level of difficulty is about the same -- you can just as easily stack and animate 2D textures using our 3D animation code. The 2D code is a legacy thing that it would be nice to dump, eventually.
I would have thought that having to build a 3D model and animate it would add another layer of complexity to the process. If we are fighting to keep the vertex count down on the A/C model why would we want to jack it up by having 20-40 other 3D objects in the scene.I would think the AH ball would be 2-500 vertices by itself. I hope that the 2D code is not dumped infact I was kind of hoping it might be able to be strengthened in some areas. The one thing I would like to see if it is possible is the ability to turn panel instruments on and off while using the panel.This would allow for panels like the radio,navigation and throttle to be activated adjusted and then hidden again. >
David
cheers Innis The Mad Aussi
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