On Monday, 12 January 2004 09:02, Innis Cunningham wrote: > I can not see why you would bother trying to build a 3D model of a > CRT or plasma screen when it could be represented by a single texture. > Just my 2 cents worth.
2D CRT or LCD screens in cockpits look fine but 3D knobs, buttons, switches and levers just don't look right if you move around in the cockpit. Example : If I hop between the pilot to co-pilot seats I want the auto pilot knobs to look right without having to make a separate sets of textures for each view. I do feel that a little bit more work needs to be done with regards to the way FlightGear allows one to interact with the panels. 1. I need an easy way of zooming in and out (scroll wheel?) so that the labels can be read and instruments adjusted. The panning works fine but there needs to be an easy way to zoom so that I can reach over and adjust things. Labels on panels and buttons become unintelligible from acute angles and distance. Of course there must be some intelligence that stops users from zooming right through the panels. 2. We also need some way of changing mouse cursors based on position for adjusting instruments. I haven't looked into this yet so maybe it's allready working. Plus and minus sign cursors would be a good start for adjusting autopilots and radio/nav stacks. Paul _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
