On Monday 12 January 2004 17:52, Luca Masera wrote: > Hi, > > I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX > (it's the only program that could load the WRML files, the format of the > simple airplane from I started to work) but now I've some problems related > to the model. If I export it in the 3DS format, accepted by AC3D, in the > program I couldn't use the smooth modifier because a lot of polygons looks > VERY bad. Furthemore I can't correctly set the rotation center of the > objects. So I've tryed to export the model in the ASE format, supported by > PLIB (I found it on PLIB web site) but I've another problem. While I've > solved the problems of smoothing and correctly placing the rotation > centers, when I launch FlightGear the textures look rotated of 180 degrees > (while in 3DS they look ok). There's someone that could help me? > > Tanks, > > Luca
With the .3ds model imported into AC3D, what happens if you try flipping the normal of the surfaces that look bad? Can you upload a screen grab to somewhere on the web so we can browse it? (Please don't attach to a list posting) Incidentally, there's a slight problem atm with using AC3D V4, although I believe it can simply be fixed by removing a line from the generated .AC file. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
