On Monday 12 January 2004 17:52, Luca Masera wrote:
> Hi,
>
> I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX
> (it's the only program that could load the WRML files, the format of the
> simple airplane from I started to work) but now I've some problems related
> to the model. If I export it in the 3DS format, accepted by AC3D, in the
> program I couldn't use the smooth modifier because a lot of polygons looks
> VERY bad. Furthemore I can't correctly set the rotation center of the
> objects. So I've tryed to export the model in the ASE format, supported by
> PLIB (I found it on PLIB web site) but I've another problem. While I've
> solved the problems of smoothing and correctly placing the rotation
> centers, when I launch FlightGear the textures look rotated of 180 degrees
> (while in 3DS they look ok). There's someone that could help me?
>
> Tanks,
>
> Luca

With the .3ds model imported into AC3D, what happens if you try flipping the 
normal of the surfaces that look bad?  Can you upload a screen grab to 
somewhere on the web so we can browse it?  (Please don't attach to a list 
posting)

Incidentally, there's a slight problem atm with using AC3D V4, although I 
believe it can simply be fixed by removing a line from the generated .AC 
file.

LeeE


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