Hi,

I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX (it's the 
only program that could load the WRML files, the format of the simple airplane from I 
started to work) but now I've some problems related to the model. If I export it in 
the 3DS format, accepted by AC3D, in the program I couldn't use the smooth modifier 
because a lot of polygons looks VERY bad. Furthemore I can't correctly set the 
rotation center of the objects. So I've tryed to export the model in the ASE format, 
supported by PLIB (I found it on PLIB web site) but I've another problem. While I've 
solved the problems of smoothing and correctly placing the rotation centers, when I 
launch FlightGear the textures look rotated of 180 degrees (while in 3DS they look ok).
There's someone that could help me?

Tanks,

Luca


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to