I think I've found the problem about the incorrect position of the textures. I've put 
them on the model with 3DSMAX and, before launching FlightGear, I've rotated them of 
180 degrees. In this way they look right in the simulator. So I think that's a but in 
the PLIB library related to the .ASE files and the relative textures. I'll send a note 
to PLIB developers mailing list.

Tanks,

Luca


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to