I think I've found the problem about the incorrect position of the textures. I've put them on the model with 3DSMAX and, before launching FlightGear, I've rotated them of 180 degrees. In this way they look right in the simulator. So I think that's a but in the PLIB library related to the .ASE files and the relative textures. I'll send a note to PLIB developers mailing list.
Tanks, Luca _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
