Ilja Moderau <[EMAIL PROTECTED]> said: > I have to stop making the dc3 3d-cockpit because little objects look very ugly. I don�t know what I do wrong. I tried to make some little objects with ac3d or blender but I always got errors in FlightGear. I�m sure it should be possible because p51d has got such little objects and they look nice. Now I�m working on a space shuttle model and Tuploev 154B. >
It would help to have a better description. Actually I can't really figure out from your screenshot what is going on either. But, just the same, I do have a guess. Plib until recently was collapsing (merging) all vertices less than 1.0cm (.01 units) distance apart from each other. If you can run plib CVS the problem will go away. If you don't want to run cvs but you can rebuild plib, then I'll give you a one line patch. And if you want to make it work without any software updates, then what you'll have to do is go into your problem objects and mess with the texture coordinates (even if you don't have them textured). One way to do this is to select surfaces and apply "remap texture coordinates" in a way that adjacent surfaces are mapped on different planes. You can also go into the UV editor and mess with them there. All this does is mess up the merging alogrithm so it won't work. That's what I did with the p51-d. But I recommend that you get the software bug fixed and do your model normally as this plib fix should be available before the next FlightGear release. If this doesn't sound like the problem, then please give us more detail about what you are seeing and what you are testing with (plib, simgear/fgfs versions). Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
