Andy Ross <[EMAIL PROTECTED]> wrote:
> Martin Spott wrote:
>> Jim Wilson wrote:
>> > If the camera is tracking the nose, then it moves up and down as
>> > well with the nose.  This creates the _illusion_ that the rest of
>> > the aircraft (and of the scene for that matter) is moving, and the
>> > nose is remaining stationary when in fact it is moving up and down.
>>
>> You _might_ be right

> No, he is right.  Really.  This has been argued over before.  I can
> *assure* you that both FDMs do the mechanics correctly.

I never told anyone that the FDM's would behave different!

> The whole idea of "rotates around the C.G." is an approximation
> anyway.  The C.G. moves at runtime, and translational accelerations
> and rotation couple; they simply can't be modelled independently.

Arrrgh, did you read my posting ? Did you try the 'exercise' I am
describing ?

"For example use the "Tower view" and zoom enough to get the
details. Take off and stay 100 ft above the ground. Now push the
elevator violently aband you'll notice that the nose keeps its distance
from the ground but the aircraft body gains height. Compare this to the
default aircraft."

No, you didn't, otherwise you would have noticed what I mean. Please
differenciate: I'm not telling anyone _where_ to tune the system to get
the phenomenon fixed, I'm simply telling that there is "room for
improvement", because the aircraft definitely rotates around its nose
when you look from outside. I _do_ have eyes that are suitable to
verify this,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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