Erik Hofman wrote:

Matevz Jekovec wrote:

Does anyone know, does Plib include realtime sound mixing, downsampling and volume control (the sound should be downsampled to match the real aircraft comms, it should be more soft when you're further away from the transmitter and we should mix some noise sounds with a speech to sound everything more like in real life).


Yes, we use that already.
At least, if you mean by down sampling pitch controll.

Erik

No, I meant downsampling the quality of sound from 44 kHZ to 8 kHz or something in real time. But when thinking further, I don't think we really need this. It is probably a very CPU hungry process anyway and we could already have the prepared 8 kHz sounds.
The only thing is that if you sat in front of the control tower, outside of the cocpkit, and taking a lunch break, you would still hear the bad sound quality of controllers, although you are right beside them :). But we're making a flight sim anyway and not a FPS:).



- Matevz


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