> It didn't seem so obvious when you said this:
>
> If we are providing the position of the nose,
> and the 3D model has some arbitrary origin (that's *not* the
> nose) then it's not gonna work.

Yes, that probably didn't help matters. In this lengthy and convoluted
thread it's probably not the only thing I stated confusingly. My assumption
has been all along that the 3D model would use an arbitrary frame and origin
and that the scene code would have to translate the frame for the 3D model
so that the nose was (_effectively_) at the (0,0,0) point.

Jon


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