Norman Vine wrote:
Russell Suter writes:I think we're speaking past each other here. The dynamic adjustment to the CG doesn't
Norman Vine wrote:
The first item doesn't need to be done per-frame. It can be done once andSimply stated the problem is that inorder to rotate an object about an arbritrary point you *must* do the equivalaent of the following
1) translate object so that it's 'rotation point' is at the 'point of rotation' 2) rotate the object 3) translate the object to it's 'desired' position this may not be it's original position depending on a) the 'coordinate frame' the object is described in which very likely is the case with an arbritrary VRP b) if the coordinate frame is dynamically changing as is the case with aerodynamic forces and gravity determining the 'frame' in a sophisticated FDM
"remembered".
Agreed, and this is AFAICT what is done know although I don't believe the dynamic adjustment to the CG is accounted for yet
FWIW AFAICT what isn't done is (3)
happen in the visual, nor should it. The FDM will corollate the dynamic CG to a fixed
VRP. It's that fixed VRP that is used to translate the 3D model and then rotate (steps
3 and 2).
-- Russ
Conway's Law: "The structure of a system tends to mirror the structure of the group producing it." -- Mel Conway Datamation (1968)
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