David Culp said: > Any of you 3D modeler guys know if making a thunderstorm model for FlightGear > is feasible? I tried to load the WRL model found here: > http://cybervox.org/j/oldsite/vrml/trwrl/ but it crashes the loader. > > Would a model about 30K feet wide and 40K feet tall work in FlightGear? What > would be the limiting factor, vertices, texture square-footage, rendering > time?
Probably none of the above or any of the above. It just depends on what you put into the model. Scale by itself should not be an issue other the old z-buffer issue that merely determines how far apart overlapping objects need to be from each other. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
