On Friday 27 February 2004 17:12, David Culp wrote:
> Any of you 3D modeler guys know if making a thunderstorm model for
> FlightGear is feasible? I tried to load the WRL model found here:
> http://cybervox.org/j/oldsite/vrml/trwrl/   but it crashes the loader.
>
> Would a model about 30K feet wide and 40K feet tall work in FlightGear? 
> What would be the limiting factor, vertices, texture square-footage,
> rendering time?
>
>
> Dave

I once tried a very quick experiment with a sort of blobby shape a few 
thousand feet across, to see what it looked like.  Replaced a slow a/c model 
with it and flew it around a bit, watching from the tower.

Looked too ephemeral (sp?) with just varying the alpha in the texture.

Along similar lines, technique-wise, I've been thinking about an horizon 
object.  Trouble is it needs 360deg sequences...   :(

However, one of the 'plasma' type algorithms, as used in those old Amiga 
demos, might be adaptable to generate a suitably changing 360 image.  Might 
only need one iteration per 10-40 frames, and you'd only need to render the 
visible portion...

...dunno :)

LeeE


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