Hello Marco,
 
Yep, I've got the same kind of trouble when compiling with .NET 2003 too.
 
For SimGear and the props.cxx errors, if I remember well, I get rid of them by Commenting the following.
 
#ifdef _MSC_VER

// MSVC is buggy, and needs something strange here

//SG_USING_STD(vector<SGPropertyNode_ptr>);

//SG_USING_STD(vector<SGPropertyChangeListener *>);

//SG_USING_STD(vector<SGPropertyNode *>);

#endif

(The original comment helps me to find this out...;-)
 
My remaining problems are in the 3D clouds part :-(
 
Olivier
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