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Hello Marco,
Yep, I've got the same kind of trouble when
compiling with .NET 2003 too.
For SimGear and the props.cxx errors, if I remember
well, I get rid of them by Commenting the following.
#ifdef _MSC_VER
// MSVC is buggy, and needs something strange here //SG_USING_STD(vector<SGPropertyNode_ptr>); //SG_USING_STD(vector<SGPropertyChangeListener *>); //SG_USING_STD(vector<SGPropertyNode *>); #endif (The original comment helps me to find this
out...;-)
My remaining problems are in the 3D clouds part
:-(
Olivier
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