Olivier, Marco,
 
the props.cxx problem is solved in CVS. The right fix was to replace
 
#ifdef _MSC_VER
by
#if ( _MSC_VER == 1200 )
 
For the clouds3d, in SkyBVTree.hpp, line 217, try replacing
 
 typedef typename SkyBaseBVTree<Object, BoundingVolume>::BV BV;
by :
 typedef typename BaseTree::BV BV;
 
If it still not work, try with
 
 typedef BoundingVolume BV;
 
Tell us if there are remining problems, with compiler error message

-Fred
----- Original Message -----
From: Olivier Soussiel

Hello Marco,
 
Yep, I've got the same kind of trouble when compiling with .NET 2003 too.
 
For SimGear and the props.cxx errors, if I remember well, I get rid of them by Commenting the following.
 
#ifdef _MSC_VER

// MSVC is buggy, and needs something strange here

//SG_USING_STD(vector<SGPropertyNode_ptr>);

//SG_USING_STD(vector<SGPropertyChangeListener *>);

//SG_USING_STD(vector<SGPropertyNode *>);

#endif

(The original comment helps me to find this out...;-)
 
My remaining problems are in the 3D clouds part :-(
 
Olivier
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