Lee Elliott wrote:
Are specular reflections/high-lights only applied to the aircraft models?

No, there is no distinction between objects. Everything can use specular highlights.


I was wondering how well it might work if it could also be applied to water covered scenery.

It won't, the surface is too flat and the polygons too large. What you will see whenever it is applied is that when you change the view direction all the water inside the view will highlight with the same amount.


Is it also applied to transparent model objects, such as canopies, or are transparency and specular mutually exclusive?

It don't think the code will reduce the transparency when highlighting steps in, something which would be required to get a good result.


Erik

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