On Saturday 13 March 2004 15:01, Erik Hofman wrote: > Lee Elliott wrote: > > Are specular reflections/high-lights only applied to the aircraft models? > > No, there is no distinction between objects. Everything can use specular > highlights. > > > I was wondering how well it might work if it could also be applied to > > water covered scenery. > > It won't, the surface is too flat and the polygons too large. What you > will see whenever it is applied is that when you change the view > direction all the water inside the view will highlight with the same > amount.
I hadn't thought of that - yes - water, being flat, isn't going to have many polys. > > > Is it also applied to transparent model objects, such as canopies, or are > > transparency and specular mutually exclusive? > > It don't think the code will reduce the transparency when highlighting > steps in, something which would be required to get a good result. > > Erik I wonder if this might be an ordering thing - if the specular stuff is done before the transparency stuff then I could see the transparency calcs 'over-writing' the specular stuff. As you know, understanding the implementation of the rendering system is _not_ my area of expertise:) It's just something that I started musing on and thought I'd ask about. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
