On Saturday 13 March 2004 15:01, Erik Hofman wrote:
> Lee Elliott wrote:
> > Are specular reflections/high-lights only applied to the aircraft models?
>
> No, there is no distinction between objects. Everything can use specular
> highlights.
>
> > I was wondering how well it might work if it could also be applied to
> > water covered scenery.
>
> It won't, the surface is too flat and the polygons too large. What you
> will see whenever it is applied is that when you change the view
> direction all the water inside the view will highlight with the same
> amount.

I hadn't thought of that - yes - water, being flat, isn't going to have many 
polys.

>
> > Is it also applied to transparent model objects, such as canopies, or are
> > transparency and specular mutually exclusive?
>
> It don't think the code will reduce the transparency when highlighting
> steps in, something which would be required to get a good result.
>
> Erik

I wonder if this might be an ordering thing - if the specular stuff is done 
before the transparency stuff then I could see the transparency calcs 
'over-writing' the specular stuff.

As you know, understanding the implementation of the rendering system is _not_ 
my area of expertise:)  It's just something that I started musing on and 
thought I'd ask about.

LeeE

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