Not to mention blackout/redout from extreme G's.

-Ethan

>From: David Megginson <[EMAIL PROTECTED]>
>Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]>
>To: FlightGear developers discussions <[EMAIL PROTECTED]>
>Subject: Re: [Flightgear-devel] Visualising forces
>Date: Mon, 15 Mar 2004 18:29:42 -0500
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>
>Jim Wilson wrote:
>
>>Currently I think we're interested in making the viewer and FDM
>>totally
>>independent of each other, so something else that manipulates the
>>property
>>tree values would be the best way to go.  My thought is the viewer
>>is on its
>>way to SimGear soon.  Anyway,  just wanted to mention this before
>>something
>>was added to make the viewer more FDM dependent.  Maybe this is
>>another nasal
>>script candidate?
>
>We had something like that for a while with the 2D panel, but it
>wasn't on by default and I don't think many people used it.
>
>There's no need to add a direct dependency: the forces are all
>published to the property tree, and the viewer could optionally use
>them from there. Personally, I've never experienced more than 2G or
>less than (close to) 0G in flight, and neither forces much head
>movement: you sense it more through your muscle resistence than your
>head actually moving up/down/left/right. Extreme G's, obviously,
>should slam the head around a bit.
>
>
>All the best,
>
>
>David
>
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