Actually, the base cvs package on dial-up isn't too bad once you've done the 
initial checkout, and even then it can be done over several sessions.

LeeE

On Wednesday 17 March 2004 07:15, Durk Talsma wrote:
> I agree that trimming down the base package (for the release)  is probably
> a good idea. I'm beginning to wonder if the "base" package isn't starting
> to overshoot it's target these days. What I mean to say with this is that a
> few years ago we had a pretty big discussion about whether or not to
> separate the one big monolitithic download that fgfs was at the time into
> more manageble chunks, and eventually came up with separating the code from
> the essential data. This is the situation we have right now, but but
> slowly, more and more aircraft have slipped into the base package, which is
> growing again in size pretty quickly, and what's in the base package these
> days is more than just "essential"
>
> So wouldn't it be logical to only include a few aircraft types into the
> base package and offer the others for separate download, just like we do
> for the world-wide scenery? This separation wouldn't create an additional
> dependency, as much as offer a lot of additional functionality.
>
> Anyways, let me finish by saying that I'm perfectly happy this the
> situation as we have it right now, having cable internet and access to cvs.
> I'm just speculating about future developments.
>
> Cheers,
> Durk
>
> On Wednesday 17 March 2004 04:50, Curtis L. Olson wrote:
> > In the next couple weeks I'd like to start moving seriously towards our
> > next release.  There are probably many things that could stand to be
> > tweaked and polished but two related items jump out at me tonight.
> >
> > 1. I'm growing less enthused with our aircraft alias naming system.  I
> > don't mind that we have the capability, but it becomes annoying to have
> > 8 names for the same aircraft, even 2 names for the same aircraft.  What
> > would people say to nuking all the alias entries for the upcoming
> > release?  Now that we have the "fgrun" launcher, name length or
> > complexity is not really an issue.  Even for us hard core unix folks who
> > refuse to give up the command line, we can learn to copy/paste to avoid
> > unnecessary typing.  I think getting rid of the aliases would make
> > aircraft browsing and selection a lot less mystifying to new comers.
> > We've got 20 (!) varients of the C172.  Maybe for this release it would
> > be nice to just have one or two???
> >
> > 2. We have a *lot* of aircraft in the base package.  Some of these are
> > really nice, some of these are not even close to basic functionality.
> > Most are probalby best considered "works in progress."  (Now this is
> > perfectly fine, and is what CVS is for.)  However, for the next release
> > I would like to just include a subset of the available aircraft, picking
> > and choosing the best or most interesting ones.
> >
> > I think it's worth including the heavies (737, A320, 747) even though
> > their cockpits aren't finished.
> >
> > We definitely want the light civilian aircraft just as the Cub (which is
> > one of the few aircraft that are legitimately finished) :-) as well as a
> > C172 (C182?) and maybe include the C310 here, even though ours has navy
> > markings?  And definitely the pa28-161.  It would be nice to get a 3d
> > mixture control on the default C172 some day.
> >
> > There are some vintage aircraft we should include such as the Wright
> > Flyer and ComperSwift and maybe the dc3 although I have no idea what's
> > going on with the cockpit there.
> >
> > The P51 and the Hunter should definitely be included, those are ones
> > that also could be considered "finished".
> >
> > Lee has built a nice fleet of various aircraft which are worth including
> > such as the AN-225 (huge russian transport), a b-52, a seahawk, a tsr2
> > and a yf23.  All of these fly well, have beautiful external 3d models,
> > are very well animated including the gear and suspention, but all lack
> > 3d cockpits and instead have a functional, but non-realistic 2d cockpit.
> >
> > The a4 is nice, although I don't know how complete the cockpit is???
> > The J22 and F16 both show promise.  We should also include the X15, but
> > that takes some startup parameters to get flying.
> >
> > And the Ornithopter should definitely be included.  And we should toss
> > the ufo in as well.  I'll list the remaining aircraft below.  These I've
> > had less experience with or non-optimal results when I have tried them.
> >
> > What is the status of the helicopters?  They've seemed very crude when
> > I've looked at them.  I don't mean to be anti-helicopter, but if we are
> > trying to cull some of the less nice stuff out of the official release,
> > I'm not sure in their current form they would make the cut.
> >
> >    OV10-jsbsim                  North American OV-10A Bronco
> >    T37-jsbsim                   Cessna T-37
> >    T38-jsbsim                   Northrop T-38
> >    airwaveXtreme150-v1-nl-uiuc  Airwave Xtreme 150 hang glider (UIUC)
> >    as350-yasim                  Ecureuil AS 350 Helicopter
> >    asw20-v1-nl-uiuc             ASW-20 sailplane (UIUC)
> >    beech99-v1-uiuc              Beech 99 (UIUC)
> >    bell206-yasim                Bell 206 JetRanger Helicopter
> >    bo105-yasim                  Eurocopter Bo105
> >    ch47-yasim                   CH-47 Chinook Helicopter
> >    f104-jsbsim                  Lockheed F-104 Starfighter
> >    f15-jsbsim                   McDonell Douglas F-15 Eagle
> >    fkdr1-v1-nl-uiuc
> >    fokker100-jsbsim             Fokker 100
> >    fokker50-jsbsim              Fokker 50
> >    harrier-yasim                British Aerospace Harrier (YASim)
> >    marchetti-v1-uiuc            Siai Marchetti S.211 (UIUC)
> >    paraglider-jsbsim            paraglider
> >    sgs233-jsbsim                Schweizer 2-33
> >    shuttle-jsbsim               Space Shuttle
> >    sopwithCamel-v1-nl-uiuc
> >    t6texan2-jsbsim              T-6A Texan II
> >    x24b-jsbsim                  USAF/NACA X-24B reentry testbed
> >
> > Am I being too generous here?  Should we draw the line a little
> > tighter?  Am I being too strict?  Am I way off on my evaluation of what
> > should go in or out?
> >
> > As time permits I plan to start doing some preliminary release work,
> > going through my check lists, making sure version numbers and
> > refererences are up to date, gleaning through the commit logs to come up
> > with a list of changes, etc. etc.
> >
> > Regards,
> >
> > Curt.
>
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