Luca Masera wrote:
Hi everyone,

I'm created the model of mb339PAN and now I'm trying to add the lights to it. I'm working wirh 3dsMAX and exporting all in the ASE format that it's supported by FlightGear.

I've found that the lights, in the ASE format, are created thorought changing the vertex colors. In this way they appear in FlightGear but they aren't very realistic. When I downloaded the 0.9.4 version I've seen the lights of the bo105 and I've tried to do the same with my model. So I reused some files of the bo105 and I changed the names in the model to match the one's used in animations but the lights doesn't appear. I reused the nasal file and the "light off" corectly appear and disappear, but the "light on" ones doesn't. Which is the problem?

Another question: There's a way to use the lights that could be exported into the ASE file? This could improve the realism of all the model.

There has been some discussion on creating a separate animation type for lights, beacons and strobes so they can be re-used by all aircraft (not just the Bolkow) and can be made even more realistic by adjusting the fog punch-trough levels.


Erik

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