* Luca Masera -- Friday 02 April 2004 16:47: > I'm working wirh 3dsMAX and exporting all in the ASE format that it's > supported by FlightGear. [...] I reused some files of the bo105 and I > changed the names in the model to match the one's used in animations > but the lights doesn't appear. I reused the nasal file and the > "light off" corectly appear and disappear, but the "light on" ones > doesn't. Which is the problem?
Hard to say without seeing the code. The ASE format isn't very well tested in fgfs. Everyone uses ac3d models -- the few imported mdl models do AFAIK not use animations. So, what could your problem be? Wrong object names, wrong material definitions, wrong animation code, plib loader bug, ... m. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
