* Luca Masera -- Monday 05 April 2004 09:54: > now I find that I've not placed correctly the objects in (0,0,0) > but I leave them in the place that they will have to go (now I > understand because the one's in the elicopter are in (0,0,0) and > then moved in the right place).
The idea is, that lights *appear* brighter in the dark, which I can only emulate by making them bigger. And scaling them up depending on the sun angle is easier if they start out at 0/0/0. I'm moving them where they belong after scaling. Lights that are mounted on a surface (i.e. all but the tail lights) consist of two objects. One follows the viewer (billboard). Because it would look ugly if one saw it diving into the fuselage, there's another, fixed face parallel to the fuselage. (The fixed nav light objects are a bit too far from the fuselage, btw. Needs to be fixed for 0.9.5.) Don't let the order of animations fool you. The scaling operation comes after the translate animation, but it's executed before. :-] m. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
