Andy Ross writes:
> 
> Curtis L. Olson wrote:
> > I understand that there are (or at least were) issues between SDL
> > and cygwin, but perhaps it would be more productive to address that
> > problem directly ...
> 
> Ah.  I honestly didn't know this.  

short memory :-)
http://baron.flightgear.org/pipermail/flightgear-devel/2003-April/017006.html


> But remember: I think a native Win32 implementation would be pretty
> cool, too. :)

If we only use pure OpenGL calls outside of the fg_os functions
liike I suggest this would still be possible

Cheers

Norman

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