Martin Spott writes: > > "Norman Vine" wrote: > > > FWIW I would be much more excited about this if we were switching > > to a library designed for highend simulations such as OpenProducer > > which by the way also has a portable threading library OpenThreads > > .... this aims at OpenSceneGraph - doesn't it ? ;-)
OpenProducer was written to support OpenSceneGraph but, it doesn't need OpenSceneGraph and more importantly it was designed to be used in 'multi-pipe' OpenGL systems as well as more conventional OpenGL configurations from the ground up. OpenProducer also takes a minimalist approach which I find attractive compared to 'full featured' libraries. One can think of it has a Direct Layer for OpenGL only and it doesn't concern itself with anything else. One thing I would like todo is use DirectX rather then the normal WIN32 API for the event loop but what is there works well enough and was a lot less work when porting from the original 'X' based code. FYI I have been doing some work on a global LOD based scenery engine that happens to currently be based on OpenSceneGraph Lot of work todo yet and I want to move this into SSG, but, I finally have the basics working http://cooa.whoi.edu/~nhv/images/test1.jpg note the texture used in the above is elevation but orthophotos or satelite imagery works as well Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel