Martin Spott writes:
> 
> "Norman Vine" wrote:
> 
> > FWIW I would be much more excited about this if we were switching 
> > to a library designed for highend simulations such as OpenProducer
> > which by the way also has a portable threading library OpenThreads
> 
> .... this aims at OpenSceneGraph - doesn't it ?  ;-)

OpenProducer was written to support OpenSceneGraph but, it
doesn't need OpenSceneGraph and more importantly it was 
designed to be used in 'multi-pipe' OpenGL systems as well as 
more conventional OpenGL configurations from the ground up.

OpenProducer also takes a minimalist approach which I find
attractive compared to 'full featured' libraries.

One can think of it has a Direct Layer for OpenGL only and it
doesn't concern itself with anything else.  

One thing I would like todo is use DirectX rather then the normal 
WIN32 API for the event loop but what is there works well enough
and was a lot less work when porting from the original 'X' based code.

FYI I have been doing some work on a global LOD based scenery 
engine that happens to currently be based on OpenSceneGraph

Lot of work todo yet and I want to move this into SSG, but, I finally 
have the basics working
http://cooa.whoi.edu/~nhv/images/test1.jpg
note the texture used in the above is elevation but orthophotos
or satelite imagery works as well

Cheers

Norman


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