On Wednesday 07 April 2004 21:45, Andy Ross wrote: > > How can this be a "wrong way" to run an app? > > It's a fine way, just not the only one. Most people run their > desktops at high resolutions that may not be good choices for a 3D > buffer. Older cards (like the Radeon 7500 in my laptop) can handle > FlightGear just fine, but not at 1280x1024. > > And some 3D features don't make sense on a desktop: in many cases, it > is visually preferable to run a 3D application at, say, 1024x768 with > FSAA than to have a single buffer at 1600x1200. > > All of these choices involve setting the video mode; this has been a > very traditional feature in the windows gaming world. Users have > gotten used to applications taking over the screen and (ahem) mixed > compatibility with desktop stuff like Alt-Tab. > > But maybe it's time to re-investigate that assumption; it seems like > few people here are interested in running at anything but desktop > resolution, but still want a full screen mode. For myself, I've > always been happy to run it in a window if I wanted to do desktop > stuff and have missed the ability to switch modes and play with toys > liks FSAA. > > The problem isn't that SDL is unwilling to support what you want: it's > that SDL hasn't traditionally distinguished "fullscreen" from "mode > switch" and (in the early days) didn't have a portable way to > integrate with the desktop world. > > Andy
Do you have any links re setting up FSAA on Radeons? It isn't obvious to me exactly what values I should be specifying and I haven't found any docs that explain how to do it. TIA LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
