On Wednesday 07 April 2004 21:45, Andy Ross wrote:
> > How can this be a "wrong way" to run an app?
>
> It's a fine way, just not the only one.  Most people run their
> desktops at high resolutions that may not be good choices for a 3D
> buffer.  Older cards (like the Radeon 7500 in my laptop) can handle
> FlightGear just fine, but not at 1280x1024.
>
> And some 3D features don't make sense on a desktop: in many cases, it
> is visually preferable to run a 3D application at, say, 1024x768 with
> FSAA than to have a single buffer at 1600x1200.
>
> All of these choices involve setting the video mode; this has been a
> very traditional feature in the windows gaming world.  Users have
> gotten used to applications taking over the screen and (ahem) mixed
> compatibility with desktop stuff like Alt-Tab.
>
> But maybe it's time to re-investigate that assumption; it seems like
> few people here are interested in running at anything but desktop
> resolution, but still want a full screen mode.  For myself, I've
> always been happy to run it in a window if I wanted to do desktop
> stuff and have missed the ability to switch modes and play with toys
> liks FSAA.
>
> The problem isn't that SDL is unwilling to support what you want: it's
> that SDL hasn't traditionally distinguished "fullscreen" from "mode
> switch" and (in the early days) didn't have a portable way to
> integrate with the desktop world.
>
> Andy

Do you have any links re setting up FSAA on Radeons?  It isn't obvious to me 
exactly what values I should be specifying and I haven't found any docs that 
explain how to do it.

TIA

LeeE


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