> How can this be a "wrong way" to run an app?

It's a fine way, just not the only one.  Most people run their
desktops at high resolutions that may not be good choices for a 3D
buffer.  Older cards (like the Radeon 7500 in my laptop) can handle
FlightGear just fine, but not at 1280x1024.

And some 3D features don't make sense on a desktop: in many cases, it
is visually preferable to run a 3D application at, say, 1024x768 with
FSAA than to have a single buffer at 1600x1200.

All of these choices involve setting the video mode; this has been a
very traditional feature in the windows gaming world.  Users have
gotten used to applications taking over the screen and (ahem) mixed
compatibility with desktop stuff like Alt-Tab.

But maybe it's time to re-investigate that assumption; it seems like
few people here are interested in running at anything but desktop
resolution, but still want a full screen mode.  For myself, I've
always been happy to run it in a window if I wanted to do desktop
stuff and have missed the ability to switch modes and play with toys
liks FSAA.

The problem isn't that SDL is unwilling to support what you want: it's
that SDL hasn't traditionally distinguished "fullscreen" from "mode
switch" and (in the early days) didn't have a portable way to
integrate with the desktop world.

Andy

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