Hi guys! I'ts nice to have this feature in flightgear and looks really cool but another very nice feature is VBO (works on all PC videocards (ATI and Nvidia)) I use it and have some speedup now I improved my version of ssgVtxTable on VBO if someone intrested feel free to mail me (now I setup vertex pointers on init phase, not in draw method and have 20-30% speedup. But someone we need to change in scenery, because we have so many vertex arrays to draw. If we already use multitexturing why not to use this method for drawing tiles http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm We have 1 VBO per tile and 4-8 textures per tile and this will be really looks cool. What do you think about it? Thanx in advance Roman
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