Alex Romosan wrote:
> Sent: 24 July 2004 19:35 > To: FlightGear developers discussions > Subject: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ? > > "Frederic Bouvier" <[EMAIL PROTECTED]> writes: > > > Is there a way to avoid the initial lock for scenery loading ? > > I understand this is a must have for users, but it slows > > down development speed dramatically when you have to test the > > apparence of a new building or landmark. > > i think the fix for the scenery loading is not quite right. with it i > get a very strange spitfire cockpit (i.e. i can see through the > instrument panel and the body of the aircraft). looks like z-buffer > ordering is not done properly (screen depth is 16bp, using the radeon > freedesktop drivers). if i disable it, the cockpit looks normal again. > if could only figure out how to start the damn plane... > > btw, the attached patch backs out of the "scenery loading" hack. It starts exactly the way it says in the POH. Magneto switches to on, advance throttle a little, press start button, keep pressed until engine fires. If it fails to fire, re-index the Coffman starter by pulling the ringpull, then try again. You have 6 cartridges. To stop, pull the cut-off ring pull. Regards, Vivian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel