No. What I want to do is tell each of these animation file where the livery resides. I want to be able to tell all of them with in one single file, instead of having to create a new xml file for every animation file.
Ah, That's what you meant. I don't think that multiple includes would solve this problem either.
One solution might be putting the texture path into a property (and let the top-level model animation configuration file override the default) but that would mean that *every* model has to include a texture path...
We would have to think a bit more about this.
Erik
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