Ampere K. Hardraade wrote:

> Right now, if one wants to specify a new livery for some of the animation
> files, he/she will have to do this:
>
> aircraft-set.xml
> + main.xml
> [ + livery1.xml
> [ [ + animation1.xml
> [ + livery2.xml
> [ [ + animation2.xml
> [
> [ + animation3.xml

Maybe I am overlooking what is involved but it seems strange to
have a different animation file for each livery. Are you sure
you cannot put the main animations in a file that can be included
by every livery file ?

-Fred

> We can make it possible to do something like this instead:
>
> aircraft-set.xml
> + main.xml
> [ + livery.xml
> [ [ + animation1.xml
> [ [ + animation2.xml
> [
> [ + animation3.xml
>
> Regards,
> Ampere
>
>
> On July 25, 2004 04:31 am, Erik Hofman wrote:
> > Ampere K. Hardraade wrote:
> > > No.  What I want to do is tell each of these animation file where the
> > > livery resides.  I want to be able to tell all of them with in one
single
> > > file, instead of having to create a new xml file for every animation
> > > file.
> >
> > Ah, That's what you meant. I don't think that multiple includes would
> > solve this problem either.
> >
> > One solution might be putting the texture path into a property (and let
> > the top-level model animation configuration file override the default)
> > but that would mean that *every* model has to include a texture path...
> >
> > We would have to think a bit more about this.
> >
> > Erik
> >
> > _______________________________________________
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>
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