-------- Original Message --------
Subject:        Curtis! Why my messages rejected?
Date:   Thu, 26 Aug 2004 16:04:20 -0700
From:   Roman Grigoriev <[EMAIL PROTECTED]>
To:     <[EMAIL PROTECTED]>



My message:
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm
thinking about translating my NVIDIA vertex and fragment programs that
works with flightgear to GLSL. What do you think abput it?
Now I have aerial perspective scattering light lobes trail smokes rain
snow runway and town lights and VBO that works with flightgear. But here
there is one main problem if you haven't FX class hardware you can't see
this ))). I have 5950 so there is no problem here ;-)
Feel free to e-mail me
Thanx in advance
Bye

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