Sorry for many messages but I have some
problem with my e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a
part of it. so I'm thinking about translating my NVIDIA vertex and fragment
programs that works with flightgear to GLSL. What do you think abput
it?
Now I have aerial perspective scattering light
lobes trail smokes rain snow runway and town lights and VBO that works
with flightgear. But here there is one main problem if you haven't FX class
hardware you can't see this ))). I have 5950 so there is no problem here
;-)
Feel free to e-mail me
Thanx in advance
Bye |
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