Hi, I'm trying to add a Particle System to FlightGear to create smoke and fire. The way I choosed is the same as the one used by the submodel system. To create the particles I'm using the ssgaParticleSystem defined into PLIB.
However I got some problems about the placement of the new object. Where are defined the coordinates into the virtual world? I've found that every new object inherit the coordinates of the airplane when it's created (_user_lat_node->getDoubleValue(), _user_lon_node->getDoubleValue() ... are stored into the IC struct), but they are defined with lat, lon and alt. Will they be converted into another class? Additionally there's another problem. When the particle system is created it needs a 3D vector defining x, y and z. How this could be connected with the data obtained from the airplane and, this could involve a relocation of the whole object? Thanks, Luca _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
