> I'm afraid, you cannot expect people to purchase new hardware for an
> open source game to work ;-)
Is new hardware really necessary?
The reason I brought the OpenRT topic up again is that (as far as I
understand) it can run on most people's desktop.
Checking the 777's page: http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html
It says: Currently, we use a *single AMD Opteron 1.8GHz CPU*. The machine is a
dual-CPU. We currently get around 1-3 frames per second at 640x480 pixels on
that setup, depending on the actual view. Some simple views run even faster,
the 1-3 fps correspond to the images as shown above.
Now, if it can render a 350 million polygons model using a CPU that is slower
than mine, then it should be able to handle FlightGear with ease.
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