* Matthew Law -- Saturday 30 October 2004 02:49:
> I'm trying to model some simple aircraft for use as 'airfield furniture'
> in Blender. I have some 3-views to use but I can't find a sensible way
> of having them available in Blender to use as a guide.
o Create a new "screen". (There's a 'combo box' next to the menu that says
"SCR: screen.001". Select ADD NEW there and call it "4 view" or something.
o then split your 3D view into 4 parts (right click on the borders & "split")
o make one the top view, one the side, one the front view, and the fourth
a "free" view
o in each of the fixed screens select "View/Background Image..." and
select the respective image. You may have to rescale and move in Gimp
so that their reference point (origin) agrees.
o in the border-right-click context menu disable the menus ("No header")
of the three fixed views
Example: http://members.aon.at/mfranz/blender-4view.jpeg [119 kB]
> If possible, I'd like to texture some cubes with each of the 3-views and
> be able to see the texture in Blender as I model.
Could be possible by actually texturing a cube in a different scene, and
display it in your editing scene. Unfortunately, I forgot how to do that.
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