On Sat, 30 Oct 2004 00:01:04 -0400, Ampere K. Hardraade <[EMAIL PROTECTED]> wrote:
> Now days, I am using a different method. Say I want to model a pentagon: I > will load the drawing in Gimp or Paintbrush, and measure the coordinates of > the five corners in pixel. After that, I will open 3D Studio, create fiver > vertices at the aformention coordinates and connect them with lines... and > voila, I have a pentagon. My approach is fairly similar, except that I often use paper instead. At first, I wanted to try tracing, but it never works out well -- instead, I print the three-view (blown up a bit if necessary) then take a known measurement, like the wingspan, and figure out how many millimeters on the 3-view represent one meter in real life. After that, I usually start with wireframe squares and actually set the coordinates based on measurements from the 3-view. It goes surprisingly fast (I start with a cross section of the fuselage, and then extrude it as necessary). All the best, David -- http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
