Vivian, The interpolation table did the trick. Thanks for the heads-up.
-Vance -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vivian Meazza Sent: Thursday, November 18, 2004 12:07 PM To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] Nasal Roy Vegard Ovesen wrote: > On Thursday 18 November 2004 16:53, Vance Souders wrote: > > Here's a snippet of code to convert the inhg property value to mbar and > > then use this to rotate the left-most digit on the mbar display. The > code > > doesn't seem to work; Is this the correct usage of the <scale> tag? I > > can't find an example of its use for a 3D cockpit. > > > > <animation> > > <type>textranslate</type> > > <object-name>mb_digit_4</object-name> > > <property>/instrumentation/altimeter/setting-inhg</property> > > <scale>33.86</scale> > > <factor>.0001</factor> > > <step>1000</step> > > <!--<scroll>20</scroll>--> > > <axis> > > <x>0</x> > > <y>1</y> > > <z>0</z> > > </axis> > > </animation> > > > > Thanks again, > > Vance > > Hmmm... I guess that the factor tag does the same for 3d as the scale tag > does > for 2d, so you should put 33.86 inside the factor tag, and remove the > scale > tag completely. But I'm not sure about this. > > I wish I had a clue about how to add text chunks to the 3d animation code > :-| > Here's another way of doing it: data/Aircraft/Spitfire/Models/boost.xml. The data between the <interpolate> and </interpolate> tags converts inHg to psi and changes the output from absolute to gauge. You need to work out the factors involved by hand though. Regards, Vivian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d