Ampere K. Hardraade wrote:
Dave, you can check out the animation file (specifically: engine animation) for the MD11 if you want to learn how to set different LOD's.
Curt, as I was working on the MD11, I get a feeling that FlightGear is loading every single polygon into the scene graph. Is my feeling correct? If so, does that mean not implementing LOD's may actually consume less resources?
Right, all versions of your models will be loaded so the system can pick which to display at any particular instance. OSG has a neat feature that will demand load your LOD levels, but we aren't quite to that point yet.
Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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