"Curtis L. Olson" wrote: > Yes, I believe that is true, although it was always the old voodoo cards > that had the 256x256 max texture resolution limits. Most cards these > days can handle much larger textures. But do the math xres * yres * 3 > (for rgb) or 4 (for rgba) and you quickly realize you can't use too many > of these big textures.
This is the point: The Octane can store large textures of almost any size in RAM and it has a 1,6 GByte/s crossbar (although I believe RAM is supposed not to be _that_ speedy) but it has only a 5 MByte texture cache on the graphics board for small, repeating textures, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
