"Curtis L. Olson" wrote:

> Yes, I believe that is true, although it was always the old voodoo cards 
> that had the 256x256 max texture resolution limits.  Most cards these 
> days can handle much larger textures.  But do the math xres * yres * 3 
> (for rgb) or 4 (for rgba) and you quickly realize you can't use too many 
> of these big textures.

This is the point: The Octane can store large textures of almost any
size in RAM and it has a 1,6 GByte/s crossbar (although I believe RAM
is supposed not to be _that_ speedy) but it has only a 5 MByte texture
cache on the graphics board for small, repeating textures,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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