On Sun, 02 Jan 2005 23:23:36 +0000
Jon Stockill wrote:
>
> I have a hangar model in blender which is using 2 texture files. It all 
> appears correctly in blender, but when exported only 1 of the texture 
> files is referenced in the ac3d file. Has anyone seen this before? Is it
> 
> something I'm doing wrong, or is there a problem with using multiple 
> textures when exporting to other file formats?

Yes -- I ran afoul of the same thing.  It's another limitation of the
ac3d file format.  There are two simple solutions.  One is to create
a big texture that contains both the textures you want to use, and UV
map to the appropriate portions.

The other solution:  individual objects in an ac3d file can only use
one texture.  But the ac3d file doesn't capture an object -- it captures
a scene, which can contain multiple objects (in blender, different
meshes).  So in blender, take your object, and break it into 2 logical
objects (that is, two different meshes), each of which only needs one
texture file.  Then texture each object.  It should then export OK.

-c

-- 
Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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