On Sun, 02 Jan 2005 23:23:36 +0000 Jon Stockill wrote: > > I have a hangar model in blender which is using 2 texture files. It all > appears correctly in blender, but when exported only 1 of the texture > files is referenced in the ac3d file. Has anyone seen this before? Is it > > something I'm doing wrong, or is there a problem with using multiple > textures when exporting to other file formats?
Yes -- I ran afoul of the same thing. It's another limitation of the
ac3d file format. There are two simple solutions. One is to create
a big texture that contains both the textures you want to use, and UV
map to the appropriate portions.
The other solution: individual objects in an ac3d file can only use
one texture. But the ac3d file doesn't capture an object -- it captures
a scene, which can contain multiple objects (in blender, different
meshes). So in blender, take your object, and break it into 2 logical
objects (that is, two different meshes), each of which only needs one
texture file. Then texture each object. It should then export OK.
-c
--
Chris Metzler [EMAIL PROTECTED]
(remove "snip-me." to email)
"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear
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