On Thursday 06 January 2005 09:26, Matthew Law wrote:
> Hello again,
> although my free time has been in short supply recently, I've
> been plodding on with some Blender models.  I've noticed a lot
> of the tutorials available for blender use sub-surf techniques
> to get smooth results on curvy forms like cars and aircraft. 
> Can this be used for FGFS models which will be exported to
> AC3D or is the sub-surf lost? - as I understand it the
> sub-surface algorithms are just a type of mesh smoothing
> operation.  Or am I way off the mark here?
>
>
>
> All the best,
>
> Matthew.

I've not heard of sub-surfaces but it sounds rather close to 
subdivision surfaces, often abbreviated to SDS.

If so, and although it's specific to the software I use 
(Realsoft3D), you could have a look at the Subdivision Surfaces 
section from the manual at

http://www.phnet.fi/public/realsoft/subdivision/intro.html

The tutorial style and screen grabs explain it pretty well.

LeeE

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