On Thursday 06 January 2005 09:26, Matthew Law wrote: > Hello again, > although my free time has been in short supply recently, I've > been plodding on with some Blender models. I've noticed a lot > of the tutorials available for blender use sub-surf techniques > to get smooth results on curvy forms like cars and aircraft. > Can this be used for FGFS models which will be exported to > AC3D or is the sub-surf lost? - as I understand it the > sub-surface algorithms are just a type of mesh smoothing > operation. Or am I way off the mark here? > > > > All the best, > > Matthew.
I've not heard of sub-surfaces but it sounds rather close to subdivision surfaces, often abbreviated to SDS. If so, and although it's specific to the software I use (Realsoft3D), you could have a look at the Subdivision Surfaces section from the manual at http://www.phnet.fi/public/realsoft/subdivision/intro.html The tutorial style and screen grabs explain it pretty well. LeeE _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
