On Tue, 11 Jan 2005 23:13:16 +0100, Erik wrote in message 
<[EMAIL PROTECTED]>:

> Arnt Karlsen wrote:
> > On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message 
> > <[EMAIL PROTECTED]>:
> > 
> > 
> >>Yes, any other (non OpenGL supported format) just saves some disk
> >>space  but no texture memory. As far as I understand it, OpenGL
> >>supports  compressed RGB images _in_memory_. 
> > 
> > 
> > ..here you mean "in video card texture memory"? 
> > 
> 
> Yep, textures can be removed from main memory when sent to the OpenGL 
> driver(*).
> 
> Erik
> 
> (*) Well, OpenGL still keeps a copy in main memory.

..yeah, I'm _guessing_ main memory copies and AMD K6-2 flags like these
3dnow k6_mtrr might need a K6 kernel (or not?) might fool OpenGL or FG
or whatever into doing stuff in the CPU rather than the GPU.  Right now
I'm running a "386" kernel, and have a few more things I need to get
done this week and weekend (thermochemical gasifier test runs).  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



_______________________________________________
Flightgear-devel mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to