On Tue, 11 Jan 2005 23:13:16 +0100, Erik wrote in message <[EMAIL PROTECTED]>:
> Arnt Karlsen wrote: > > On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message > > <[EMAIL PROTECTED]>: > > > > > >>Yes, any other (non OpenGL supported format) just saves some disk > >>space but no texture memory. As far as I understand it, OpenGL > >>supports compressed RGB images _in_memory_. > > > > > > ..here you mean "in video card texture memory"? > > > > Yep, textures can be removed from main memory when sent to the OpenGL > driver(*). > > Erik > > (*) Well, OpenGL still keeps a copy in main memory. ..yeah, I'm _guessing_ main memory copies and AMD K6-2 flags like these 3dnow k6_mtrr might need a K6 kernel (or not?) might fool OpenGL or FG or whatever into doing stuff in the CPU rather than the GPU. Right now I'm running a "386" kernel, and have a few more things I need to get done this week and weekend (thermochemical gasifier test runs). -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
