On Tuesday 18 January 2005 19:28, Paul Surgeon wrote:
> On Tuesday, 18 January 2005 13:04, Durk Talsma wrote:
> > So, are you suggesting we should do it ourselves and shift priorities?
> > Work on glass cockpits Instead of creating 3D models, and FDMs? Doesn't
> > sound like its gonna work. There are currently some really talented
> > people working on 3D models, but these people are not necessarily great
> > programmers. And the opposite is true as well. Good programmers might be
> > lousy 3D modellers.
> >
> > So, shifting priorities wouldn't work here. I don't see why the 3D
> > modelling people shouldn't continue to work on new models. My experience
> > with FlightGear over the years has alway been that if there is something
> > you can do *now*, that will benefit the program in the long run that do
> > it[1].
>
> Point taken - model away!  :)

:-)

> I just find it frustrating when I start up a nice aircraft to find out that
> there no way to navigate the thing across open oceans.
> I don't think real world pilots use a magnetic compass to navigate where
> VOR's and NDB's don't live.
>

I can imagine that. My gut feeling is though that as soon as there is a 
breakthough in the design of glass cockpits these changes can be traversed 
back to the existing models relatively quickly. I'm glad to see some 
discussion  in this area.

Cheers,
Durk


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