On Tuesday 18 January 2005 19:28, Paul Surgeon wrote: > On Tuesday, 18 January 2005 13:04, Durk Talsma wrote: > > So, are you suggesting we should do it ourselves and shift priorities? > > Work on glass cockpits Instead of creating 3D models, and FDMs? Doesn't > > sound like its gonna work. There are currently some really talented > > people working on 3D models, but these people are not necessarily great > > programmers. And the opposite is true as well. Good programmers might be > > lousy 3D modellers. > > > > So, shifting priorities wouldn't work here. I don't see why the 3D > > modelling people shouldn't continue to work on new models. My experience > > with FlightGear over the years has alway been that if there is something > > you can do *now*, that will benefit the program in the long run that do > > it[1]. > > Point taken - model away! :)
:-) > I just find it frustrating when I start up a nice aircraft to find out that > there no way to navigate the thing across open oceans. > I don't think real world pilots use a magnetic compass to navigate where > VOR's and NDB's don't live. > I can imagine that. My gut feeling is though that as soon as there is a breakthough in the design of glass cockpits these changes can be traversed back to the existing models relatively quickly. I'm glad to see some discussion in this area. Cheers, Durk _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
