On Thu, 20 Jan 2005 13:00:38 +0000, Dave wrote in message 
<[EMAIL PROTECTED]>:

> On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote:
> > Hi guys!
> > I try to model rain and snow in flightgear but have some
> > difficutlies because I haven't seen it in real flight from cabin of
> > aircraft. Maybe someone can explain me some features when you have
> > take-off or landing in rain and snow. Is it similar to car? Or maybe
> > someone have videos or photos? Thanx in advance
> > Bye
> 
> I think it was Erik had a model working with the PC-7 for rain.
> 
> Essentially, rain or snow almost immediately appears to be coming
> straight at  you in 'tunnel' effect the moment that the aircraft
> begins moving into it.
> 
> If you slip the aircraft, the centre of the tunnel effect moves toward
> the  direction of slip. 
> 
> Rain specifically also has the effect of an 'upward waterfall' on
> windscreens  which are not actively cleared - spreading towards the
> outside edges at the  top.
> 
> Another thing is scenery textures for snowfall - I had a go at looking
> for  ways to make the default scenery appear to be covered in snow but
> I haven't  found anything all that convincing yet.

..for freezing slush and snow on wing LE de-ice boots, it can "flash"
between all white and all black in a lot less than a second, usually
you'll see white and black areas move around "flashing" as the boots
hits and burns off ice.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


_______________________________________________
Flightgear-devel mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to