On Thu, 20 Jan 2005 13:00:38 +0000, Dave wrote in message <[EMAIL PROTECTED]>:
> On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote: > > Hi guys! > > I try to model rain and snow in flightgear but have some > > difficutlies because I haven't seen it in real flight from cabin of > > aircraft. Maybe someone can explain me some features when you have > > take-off or landing in rain and snow. Is it similar to car? Or maybe > > someone have videos or photos? Thanx in advance > > Bye > > I think it was Erik had a model working with the PC-7 for rain. > > Essentially, rain or snow almost immediately appears to be coming > straight at you in 'tunnel' effect the moment that the aircraft > begins moving into it. > > If you slip the aircraft, the centre of the tunnel effect moves toward > the direction of slip. > > Rain specifically also has the effect of an 'upward waterfall' on > windscreens which are not actively cleared - spreading towards the > outside edges at the top. > > Another thing is scenery textures for snowfall - I had a go at looking > for ways to make the default scenery appear to be covered in snow but > I haven't found anything all that convincing yet. ..for freezing slush and snow on wing LE de-ice boots, it can "flash" between all white and all black in a lot less than a second, usually you'll see white and black areas move around "flashing" as the boots hits and burns off ice. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
