Erik Hofman writes: > > Paul Surgeon wrote: > > Can someone comment on how FLTK works under OpenGL? > > > > Would it be possible to use FLTK and all it's nice widgets in FG and drop > > the > > rather crude PUI toolkit? > > To be honest, I did some small first steps in developing using fltk > recently and I didn't particularly like it (from a developers point of > view).
Nice thing about points of view is every one has one:-) I actually appreciate FLTK's leaness and find it a joy to work with in comparison to the do every thing nature of most of the other cross platform GUI kits. > Also fltk works the other way around, you will have to design an fltk > program that displays OpenGL content. > > And third, I didn't think fltk allows one to display FlightGear in > full-screen mode, or does it? Full screen mode is doable in FLTK http://fltk.org/documentation.php/doc-1.1/Fl_Window.html#Fl_Window.fullscreen FWIW when I used to run FGFS inside of PPE the FGFS GUI still worked as well as the PPE's FLTK GUI and when PPE was in fullscreenmode:you didn't even know it was running :-) Cheers Norman _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
