Erik Hofman
> Dave Martin wrote:
> > On Monday 24 Jan 2005 14:01, Oliver C. wrote:
>
> >>I assume that this feature is not supported by the hardware on the
> consumer
> >>video cards.
> >>So OpenGL falls back to software mode.
> >>That's why we get 1-3 fps here.
> >>
> >
> > Well, thats interesting; would that also explain why the normal 'point'
> > lighting has such a crippling effect on the frame-rate?
>
> To be honest, I don't exactly know why it has this effect on framerate
> (or why it isn't supported very well).
>
> An alternative might be to use pentagonal vertex-fans and alpha blending
^^^^^^^^^^^^^^^^^^^^^^^
And in English that is ... ? :-) Is that some voodoo?
> which supposedly should perform quite well on all modern hardware.
Regards,
Vivian
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