On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote:
> Paul Surgeon wrote:
> > On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
> > > After reading the glPointSize doc, I think the problem is in using
> > > point sizes bigger than 1 and point antialiasing at the same time
> > > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH
> > > and see it there is an fps improvement
> >
> > Bingo!
> > With GL_POINT_SMOOTH disabled the enhanced lighting runs at exactly the
> > same
> > speed as non-enhanced lighting. (40 fps sitting on 28R at KSFO)
>
> Are there any unwanted effects elsewhere, or can this be used as a patch to
> our code?

Well the endhanced lighting with GL_POINT_SMOOTH looks awful on my Ti 4200.
Big square shaped polygons.

Paul

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