I'm in the process of fine-tuning the behaviour of the ADF 
(src/Instrumentation/adf.cxx), maintained by David M.

One aspect of calculating the transmission range is the difference in 
elevation between the aircraft and the transmitter (aircraft at 10,000' 
get better reception than aircraft at 2,000').  

Currently, if the transmitter is higher than the aircraft, the elevation 
is capped at 200ft.  Does anyone know why?  (It has the effect of 
precluding transmitters on a hilltop from having a longer range than 
one on the flat.)

Also, I'd like to model the interference from a mountain range between 
the transmitter and the aircraft.   My plan is to find if there is 
terrain higher than aircraft altitude in a line drawn from current 
position to transmitter position.  I know nothing about OpenGL so any 
clues on how to do this are gratefully accepted.  (I imagine that this 
effect could eventually be ported across to the VOR code too.)

Finally, I plan to model night-time increased range, which is easy 
enough.

Any comments welcome, even "You're wasting your time, no-one uses the 
ADF anymore."  ;)

Nick


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